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Passthrough tech allows you to view the room around you (for easier setup and re-calibration) like the Vive did. During my tests I didn’t have any major issues with the sensors – they work just as well as the pedestal sensors, if not better, as you don’t need a finicky third unit behind you to get better room-scale support. For the past several years I dreaded having to move the Rift anywhere but now that fear is gone: next stop, tethers. Two wires are less of a chore to move around, unplug, and manage, especially if you need to use your singular DisplayPort input for something else (I tested direct DP and the included Mini DisplayPort adapter, but as for an HDMI converter connection, Oculus warns that they are not officially supported). Now let’s unpack all that and see if it’s worth 400 bucks.Īs I hinted at earlier, setup is a dream, which spills over to a general sense of easier day-to-day use. Here are your takeaways: performance-wise everything looks a little better and it’s self-sufficient once it’s tethered to your gaming PC. The S is 563 grams (a fancy way of saying 1.2 pounds), packs a resolution of 2560×1440 with an 80hz refresh rate (down from 90), and a cable length of five meters (16 feet). As a sidebar I actually do miss the baked-in headphones of the original Rift as they were louder, thus blocking out more outside sound, but you can use your own tech with the S with a standard 3.5mm jack. There’s also a new headband (which Oculus claims is “more comfortable” but is roughly the same on my end, even with the PSVR-esque halo design), and positional audio. It sports five tracking sensors on the actual headset, which work wonderfully (especially in tandem with the “Guardian” system, which allows you to draw a line where your play space is, to warn you when you’re going to run into a wall) now that they’re baked-in. The Rift S sports upgraded (Fresnel) lenses, which reduce the age-old screen-door effect and god rays: in my experience, that has been an accurate claim.
#Oculus rift s pc setup update#
Out of the box, it took me around 15 minutes to get into VR, and I can’t stress enough how pretty much anyone, even those who aren’t tech savvy, can plug in those two cables, update the firmware, and be on their way. As always, it pays to wait if you’re on the fence. Witnessing better-looking VR with a painless setup (less painful than anything I’ve ever used before, including the PSVR) was a joy. Now, you just need one DisplayPort and one USB 3.0. Previously, my setup involved three sensor stands (two works but three was optimal) all taking up USB slots, a USB slot for the old Rift, and an HDMI slot. Given that I’ve had a VR headset plugged into my PC 24/7 for the past three years, this makes things a lot easier. And hot damn was it mucky! I had a 20-foot extender cable wrapped around a giant serpent of wires that took me 30 minutes to clear out. While the Oculus Rift S is more of a step up than an entirely new product ( leave that Herculean task to the Quest), it continues to dictate why Oculus is one of the most consistent players in the VR business today.Īs I crawled through the mire and muck of cables unplugging my last Oculus Rift headset, I was fairly amazed at the simplicity of the S: two cables. It’s far from the “HTC versus Oculus” landscape that began in 2016, and they cannot stop innovating if they wish to stay relevant. To see it, type "System" in the Start button search box and click "System information" when you see it in the search results.Plenty of other corporations have caught on to the fact that VR is en vogue when it comes to investors and startups, like Sony, Valve, Google, and even HP. You can find most of this information from the System Information dialog box.
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#Oculus rift s pc setup series#
If you have an AMD graphics card, it should be an AMD 400/500/5000 Series or a Vega Series. You need at least an Nvidia GeForce RTX 20XX, GeForce GTX 1650 Super or higher, Nvidia Titan Z or Titan X. Video card: Many video cards are supported, so you have a lot of options.Processor: At least an Intel i5-4590 or Ryzen 5 1500X.Otherwise, make sure your computer has these specifications: If you have previously used a PC VR headset with the computer, you're probably fine.
![oculus rift s pc setup oculus rift s pc setup](https://icdn.digitaltrends.com/image/digitaltrends/oculus-rift-computer-build-0001.jpg)
Make sure your PC meets the minimum system requirements for Oculus Linkīefore you begin, make sure your PC meets the minimum requirements for running a PC VR headset with Oculus Link.
![oculus rift s pc setup oculus rift s pc setup](https://i.ytimg.com/vi/5jhAgNH2VK0/maxresdefault.jpg)
It does this using a feature called Oculus Link. But the Quest also has the ability to connect to a PC and run VR games from Steam, like the HTC Vive and Oculus Rift headsets. The Oculus Quest (and the newer Quest 2) is a standalone virtual reality headset that doesn't require cables or connections to operate, which means you don't need a nearby PC and the headset is completely portable.